The Ritual of Sakura pop-up launches in Covent Garden

Arcade partnered with leading experiential agency Backlash to create an immersive pop-up experience for beauty brand Rituals in London’s Covent Garden.

We were asked to design a WebAR experience that ‘Celebrates New Beginnings’, immersing visitors into the world of the new ‘The Ritual of Sakura’ skincare range through a celebration of the Japanese Sakura blossom.

The experience was built using 8th Wall and incorporated a series of scannable markers that triggered different AR experiences, all to a soothing ambient oriental soundtrack.

After catching falling blossoms, discovering sakura-inspired poems, capturing selfies against the scenic backdrop, exploring the Rituals of Sakura range and finally playing a blossom mini-game, visitors end by following the Rituals Instagram account and being rewarded with a brand goody bag for taking part.

Over 1000 visitors to the pop-up enjoyed the experience over the three days it ran and engaged with a smaller version across five stores local to the area.

Penny Grivea, Managing Director of Rituals UK & Ireland, said, “We want to help people improve their wellbeing and focus on harmonising their body, mind, and soul. Our immersive experience celebrates the notion of new beginnings, and Springtime is the perfect opportunity to re-prioritize ourselves, reset our routines and look ahead positively towards the next bright chapter.”

TO FIND OUT MORE ABOUT WEBAR FOR FMCG, GET IN TOUCH

Arcade to attend SXSW with UK Trade Mission

We are very excited to announce that Arcade will be returning to SXSW in 2023. Having debuted at the event in 2022 with our GPT3-driven interactive episodic series, Alone Together, we are heading back this year as part of the prestigious UK Trade Mission with the Department for Business and Trade.

As well as demo-ing some of our latest work, we will be part of the roundtable discussion, “How Creative Tech Deepens Place-Based Experience” on March 12 at UK House, the home for the best of British at SXSW.

Find out more about the Trade Mission and see what’s on at UK House hier.

You will also find the team at Niantic‘s SXSW HQ showcasing, amongst other things, our Lightship-driven game, Bazaar, designed to create new reasons for communities to engage with local bricks-and-mortar retail.

Bazaar was developed in partnership with Niantic, in response to their ‘Revitalising the High Street’ challenge as part of Digital Catapult’s recent Futurescope programme.

You can read more about Bazaar hier, but if you’re headed to Austin and want to see it in action (or possibly even collect some drops and claim a prize or two) then let us know!

The team will be in town from March 10-14, and hope to see as many of you there as we can at UK House, Niantic or just out and about at SXSW.

Livvy Hinkin and Jon Meggitt presenting Bazaar at Digital Catapult

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Bazaar demonstrator launched at Digital Catapult

The Arcade team was out in force at Digital Catapult last week, showcasing Bazaar at the culmination of Niantic’s wonderful Futurescope programme to over a hundred representatives from across the UK tech and innovation sectors.

Having been selected to partner with Niantic on the ‘Revitalising the High Street’ challenge, we had spent the past few months furiously innovating, putting the new Lightship ARDK to work in the creation of a new type of experience designed to give shoppers a new reason to return to local bricks-and-mortar retail environments.

The result was a prototype that we were very proud to show off to the assembled audience. The film below was played on stage, in which Arcade Co-Founders Jon Meggitt and Alex Book introduced the Bazaar concept and explained its potential impact.

Jon was joined on stage by Client Services Director Livvy Hinkin, who introduced Bazaar’s imagined storyworld in which there is more to High Streets than meets the eye.

In our game, they are special, important places, connected by an ancient magical network. But the magic has started to seep out into the world, and it is up to us to find and return the ‘drops’ to the shops that need their power. Find enough, and reunite them with the shops they came from, and the owners will show their gratitude in the form of free goods, discounts and other rewards.

Livvy Hinkin and Jon Meggitt take the stage at Digital Catapult

POSITIVE EARLY SIGNS

As part of the demonstrator we ran a test week, in which we set up controlled Bazaar testbeds across three high streets, including the recruitment of ten testers and three real world ‘drop shops’ in each location, tasked with putting Bazaar through its paces.

Livvy also took the audiences through the headlines from our research. The feedback was very encouraging, with hundreds of drops collected including the limited edition ‘timed’ drops that had testers racing to get there first. Interest in the full version, should it be developed and launched, was universal. But the most important metric was undoubtedly the impact it could have on people’s propensity to increase engagement with their local high streets, with 91% of testers reporting that they would be more likely to visit as a result of Bazaar.

You can read more about Bazaar in Digital Catapult’s comprehensive post hier.

A FABULOUS EXPERIENCE

But whatever the future holds for Bazaar, our involvement in the Niantic Futurescope programme was one of the most valuable and rewarding experiences we have had to date.

The chance to partner with Niantic, the shining light at the forefront of the ‘real world metaverse’ (to use the phrase they coined), was everything we hoped it would be and we cannot thank them enough for their support, encouragement and enthusiasm at every step of the journey.

One of our biggest learnings is that Niantic, through the Lightship platform, is set to drive the mass scale integration of AR into our everyday lives. We at Arcade are committed to being a part of that journey, and we cannot wait to where it takes us.

TO FIND OUT MORE ABOUT BAZAAR, GET IN TOUCH

Arcade selected to build experience for the real-world metaverse with Niantic

The Arcade team is over the moon to announce that we are one of three immersive studios selected to build new experiences for the real-world metaverse by Niantic en Digital Catapult.

Having been shortlisted several months ago, we poured all of our creative and technical know-how into a concept we were incredibly proud of, and pitched to the Niantic and Digital Catapult teams at the end of August.

It was an anxious wait, as the prize was an incredible opportunity to partner with Niantic, the world’s leading voice in the consumer-facing augmented reality space, and use their new Lightship platform to push the boundaries of mobile immersive experience. The news came through a few weeks ago but we are finally able to reveal to the world that we won, and we couldn’t be happier!

We are in excellent company alongside No Ghost en Mobile Pie, each studio taking on a different challenge. No Ghost will be working with Studio Wayne McGregor to build a demonstrator that empowers self-expression through movement. Mobile Pie will be extending Cartoon Network’s highly successful mobile game ToonCup into the real world. And we will be working directly with Niantic to develop a digital experience designed to bring people back to the high street.

The prize was a chance to partner with Niantic, creators of Pokemon GO

BAZAAR

Our concept’s working title is Bazaar. It is a digital game with real world rewards, centred around the UK’s thousands of high streets, with a goal of motivating millennial and Gen-Z audiences to re-engage with bricks-and-mortar retail environments.

Bazaar imagines a world in which there is more to High Streets than meets the eye. They are special, important places, connected by an ancient magical network. But the magic has started to seep out into the world, and it is up to us to find and return the ‘drops’ to the shops that need their power. Find enough, and reunite them with the shops they came from, and the owners will show their gratitude in the form of free goods, discounts and other rewards.

High Streets are connected by an ancient magical network - will you find and return the drops that have seeped out into the world?

The first step for all three studios commissioned by this Digital Catapult accelerator is to produce a ‘demonstrator’ – a non-public app that allows test audiences to experience the core gameplay elements of our respective concepts. These will land in early 2023 and could, if everything goes well, pave the way for further phases of development.

But whatever awaits for Bazaar, the next few months ought to be pretty special. Watch this space – and your local high street – for more news soon!

Read the full press release hier, and get in touch with the team if you want to learn more about the real-world metaverse.

Arcade Shortlisted for Niantic Lightship AR Accelerator

Niantic Lightship

Arcade is very pleased to announce that we have been shortlisted as one of eight immersive studios invited to develop and pitch game-changing immersive experiences, in the hope of being offered a place on the Augmented Reality Accelerator run by Digital Catapult and powered by Niantic Lightship.

An open call by Digital Catapult and Niantic Labs – creator of some of the most famous AR experiences in the world, including Pokémon GO – was announced earlier this year, inviting creators from across the immersive sector in the UK to develop new ways of demonstrating Niantic’s vision of the ‘real world metaverse’, using the cutting edge features of their new platform, Lightship.

Of the three challenges on offer, we chose to apply for ‘Retail and the Future of the High Street’, a fascinating and complex opportunity to drive real change for one of the sectors that needs it the most.

A challenging six weeks lie ahead, in which we will hone and polish – and potentially tear apart – our concept before pitching to a panel from Digital Catapult and Niantic in late August. The prize on offer is the funding for a demonstrator experience, and the chance to collaborate with some of the leading players in the global AR landscape.

Wish us luck!

Concept art for Niantic Lightship

Digital Reality: Welcome to the new normal?

Girl Playing Wizards Unite

I’ve always had a bit of an issue with names like ‘augmented reality’, ‘virtual reality’, ‘immersive technology’ and the like. They sound exactly what they are: dreamed up by technology geeks, inspired by science fiction, designed to sound futuristic and literally unbelievable. The result is a lexicon that makes some salivate – you know who you are – but puts many others to sleep. Some in my industry will find this hard to believe, but this type of language, for some, is eye-rollingly dull, off-putting and maybe even a bit intimidating. “This isn’t for you” is the perceived message – in most cases the very opposite of what it is trying to achieve.

So I, for one, am delighted by recent developments where the tech is being relegated to its rightful place in the narrative – i.e. almost invisible. The tech industry often gets a bit carried away and forgets that the experience is king, not the technology.

Google to the fore

Google is leading the way, first with the introduction of its 3D search functionality. Without any big fanfare, it has added a ‘View in 3D’ option to its mobile search. No app download, an incredibly simple interface and within seconds you can be face to face with a giant panda, amongst many other animals (the range of 3D objects is due to expand dramatically). There is still an ‘AR’ tab, but it is a pleasantly understated presence. The result is an experience that makes it seem as if occupying the same physical space as a digital giant panda were the most normal thing in the world – which, as it turns out, it sort of is.

They followed up by announcing that AR functionality is being embedded directly into YouTube, so users can seamlessly engage with content they are watching, such as trying on cosmetics during a YouTube tutorial. Early screenshots show that the focus is on the experience – ‘AR’ is nowhere to be seen.

And Google’s good work is set to be compounded by the arrival of Harry Potter: Wizards Unite, the latest ‘planet-scale’ offering from Niantic (by absolutely no coincidence at all, an ex-Google company). Niantic’s monster hit, Pokemon GO, is often cited as the game that introduced AR to the mainstream but, as anyone who’s played it knows, the AR elements are far from integral to the gameplay. Harry Potter appears to be different – AR-driven gaming is fundamental. But like the Google examples above, the important bit is the experience and how good it is, not how ‘AR’ it is.

THE RISE OF THE ‘DIGITAL REALITY’ TOOLKIT

A recent Deloitte report on immersive storytelling uses the phrase ‘digital reality’ to describe immersive experiences, as distinct from ‘physical reality’. I like it. It might only be a small nuance to some, but the world is already so familiar with the notion of ‘digital’ – and a sense of familiarity is exactly what the immersive tech industry needs from the audiences it seeks to engage.

It seems to me that we are gradually realising the truth: AR and other immersive tech are simply new creative tools that we can use to solve old creative challenges. Incredible, mind-blowing tools, but still just tools. Tools for digital reality. How very normal.

Google AR Panda
Hello, Panda
MAC Cosmetics Try On App
MAC Cosmetics 'Try On', coming this summer. Image: Google
Harry Potter Wizards Unite
Harry Potter: Wizards Unite by Niantic