Bazaar demonstrator launched at Digital Catapult

The Arcade team was out in force at Digital Catapult last week, showcasing Bazaar at the culmination of Niantic’s wonderful Futurescope programme to over a hundred representatives from across the UK tech and innovation sectors.

Having been selected to partner with Niantic on the ‘Revitalising the High Street’ challenge, we had spent the past few months furiously innovating, putting the new Lightship ARDK to work in the creation of a new type of experience designed to give shoppers a new reason to return to local bricks-and-mortar retail environments.

The result was a prototype that we were very proud to show off to the assembled audience. The film below was played on stage, in which Arcade Co-Founders Jon Meggitt and Alex Book introduced the Bazaar concept and explained its potential impact.

Jon was joined on stage by Client Services Director Livvy Hinkin, who introduced Bazaar’s imagined storyworld in which there is more to High Streets than meets the eye.

In our game, they are special, important places, connected by an ancient magical network. But the magic has started to seep out into the world, and it is up to us to find and return the ‘drops’ to the shops that need their power. Find enough, and reunite them with the shops they came from, and the owners will show their gratitude in the form of free goods, discounts and other rewards.

Livvy Hinkin and Jon Meggitt take the stage at Digital Catapult

POSITIVE EARLY SIGNS

As part of the demonstrator we ran a test week, in which we set up controlled Bazaar testbeds across three high streets, including the recruitment of ten testers and three real world ‘drop shops’ in each location, tasked with putting Bazaar through its paces.

Livvy also took the audiences through the headlines from our research. The feedback was very encouraging, with hundreds of drops collected including the limited edition ‘timed’ drops that had testers racing to get there first. Interest in the full version, should it be developed and launched, was universal. But the most important metric was undoubtedly the impact it could have on people’s propensity to increase engagement with their local high streets, with 91% of testers reporting that they would be more likely to visit as a result of Bazaar.

You can read more about Bazaar in Digital Catapult’s comprehensive post hier.

A FABULOUS EXPERIENCE

But whatever the future holds for Bazaar, our involvement in the Niantic Futurescope programme was one of the most valuable and rewarding experiences we have had to date.

The chance to partner with Niantic, the shining light at the forefront of the ‘real world metaverse’ (to use the phrase they coined), was everything we hoped it would be and we cannot thank them enough for their support, encouragement and enthusiasm at every step of the journey.

One of our biggest learnings is that Niantic, through the Lightship platform, is set to drive the mass scale integration of AR into our everyday lives. We at Arcade are committed to being a part of that journey, and we cannot wait to where it takes us.

TO FIND OUT MORE ABOUT BAZAAR, GET IN TOUCH

Arcade selected to build experience for the real-world metaverse with Niantic

The Arcade team is over the moon to announce that we are one of three immersive studios selected to build new experiences for the real-world metaverse by Niantic en Digital Catapult.

Having been shortlisted several months ago, we poured all of our creative and technical know-how into a concept we were incredibly proud of, and pitched to the Niantic and Digital Catapult teams at the end of August.

It was an anxious wait, as the prize was an incredible opportunity to partner with Niantic, the world’s leading voice in the consumer-facing augmented reality space, and use their new Lightship platform to push the boundaries of mobile immersive experience. The news came through a few weeks ago but we are finally able to reveal to the world that we won, and we couldn’t be happier!

We are in excellent company alongside No Ghost en Mobile Pie, each studio taking on a different challenge. No Ghost will be working with Studio Wayne McGregor to build a demonstrator that empowers self-expression through movement. Mobile Pie will be extending Cartoon Network’s highly successful mobile game ToonCup into the real world. And we will be working directly with Niantic to develop a digital experience designed to bring people back to the high street.

The prize was a chance to partner with Niantic, creators of Pokemon GO

BAZAAR

Our concept’s working title is Bazaar. It is a digital game with real world rewards, centred around the UK’s thousands of high streets, with a goal of motivating millennial and Gen-Z audiences to re-engage with bricks-and-mortar retail environments.

Bazaar imagines a world in which there is more to High Streets than meets the eye. They are special, important places, connected by an ancient magical network. But the magic has started to seep out into the world, and it is up to us to find and return the ‘drops’ to the shops that need their power. Find enough, and reunite them with the shops they came from, and the owners will show their gratitude in the form of free goods, discounts and other rewards.

High Streets are connected by an ancient magical network - will you find and return the drops that have seeped out into the world?

The first step for all three studios commissioned by this Digital Catapult accelerator is to produce a ‘demonstrator’ – a non-public app that allows test audiences to experience the core gameplay elements of our respective concepts. These will land in early 2023 and could, if everything goes well, pave the way for further phases of development.

But whatever awaits for Bazaar, the next few months ought to be pretty special. Watch this space – and your local high street – for more news soon!

Read the full press release hier, and get in touch with the team if you want to learn more about the real-world metaverse.

Arcade Shortlisted for Niantic Lightship AR Accelerator

Niantic Lightship

Arcade is very pleased to announce that we have been shortlisted as one of eight immersive studios invited to develop and pitch game-changing immersive experiences, in the hope of being offered a place on the Augmented Reality Accelerator run by Digital Catapult and powered by Niantic Lightship.

An open call by Digital Catapult and Niantic Labs – creator of some of the most famous AR experiences in the world, including Pokémon GO – was announced earlier this year, inviting creators from across the immersive sector in the UK to develop new ways of demonstrating Niantic’s vision of the ‘real world metaverse’, using the cutting edge features of their new platform, Lightship.

Of the three challenges on offer, we chose to apply for ‘Retail and the Future of the High Street’, a fascinating and complex opportunity to drive real change for one of the sectors that needs it the most.

A challenging six weeks lie ahead, in which we will hone and polish – and potentially tear apart – our concept before pitching to a panel from Digital Catapult and Niantic in late August. The prize on offer is the funding for a demonstrator experience, and the chance to collaborate with some of the leading players in the global AR landscape.

Wish us luck!

Concept art for Niantic Lightship

Meet Arcade at CogX 2022

Arcade is pleased to announce that we have been invited to take part in CogX 2022, with co-founder and CSO Alex Book participating in a panel discussion led by Digital Catapult on Wednesday 15th June at 9am in Kings Cross.

Having been named as ‘Ones to Watch’ by CogX in 2019 and 2020, it is an honour to be joining the festival – and London Tech Week in general – as a contributor in 2022.

Alex will be on a panel chaired by Jeremy Silver, CEO at Digital Catapult, alongside Suhair Khan, Chair, Studio Wayne McGregor, and Ben Timmons, Director of Business Development at Qualcomm Europe.

If you would like to attend, CogX have kindly offered complimentary passes to Arcade’s network. Simply visit the booking page hier and enter promo code COGX2022SPEAKER1.

Alex Book Presenting at Createch
Alex Book presenting at CogX in 2019

Munch Named As Finalist In Digital Catapult Awards

We are thrilled that MunchMunch, the immersive arts platform for schools, has been nominated as one of three finalists in the ‘Responsible & Ethical Tech Pioneer’ category at the Digital Catapult Awards 2021.

Digital Catapult is the UK’s leading advanced digital technology centre, and one of the loudest and most important voices in supporting and promoting the UK tech industry. They identified Arcade as a future leader as early as 2018, appointing us to their Augmentor programme that year, and have continued to be supportive advocates for us and the entire immersive landscape in the UK.

In early 2020 we were invited to pitch for an incredibly exciting project in which the winning SME would partner with Digital Catapult and Norway’s Munch Museum to create a new immersive tool for schools inspired by the works and artistic philosophies of iconic artist Edvard Munch.

The result was MunchMunch, a fun, exciting creative platform designed for kids aged 7-11 to express themselves in entirely new ways. With MunchMunch, they can take their creations from 2D paper into 3D augmented reality and engage with the physical spaces around them in ways that, we think, Edvard Munch himself would have approved.

The awards ceremony is on November 17th, and you can find out more about the Digital Catapult Awards hier.

Read The Case Study

MunchMunch toegevoegd aan Digital Catapult Success Stories

MunchMunch, de leuke, innovatieve creativiteitstool die de artistieke filosofieën van Edvard Munch viert, werd ontwikkeld door Arcade in samenwerking met MUNCH en Digital Catapult. Ahead of its launch later this year, Digital Catapult – the UK’s leading advanced digital technology innovation centre – has added a comprehensive case study to its ‘Success Stories’ pages.

Lees de case study hier, of om meer te weten te komen en te zien wat meeslepende technologieën voor u kunnen betekenen kom in contact.

MunchMunch shortlisted for Art Explora Award

MunchMunch, the innovative creativity platform for school children, has been shortlisted as one of 30 potential winners of the hugely prestigious Art Explora Award.

Created in partnership with Oslo’s Munch Museum and Digital Catapult, MunchMunch is a creative and entertaining mobile application for Norwegian school children, aged between 9-11. It will inspire students to engage with Munch’s unique way of thinking and creating, by combining analogue and digital elements. The experience will consist of a digital tutorial, followed by an analogue drawing exercise. By transferring the drawing into an AR view, the user is able to place the drawing in their own surroundings and to continue working on its expressions with effects only made possible by digital means.

The award ceremony and announcement of the winning projects will take place on December 3rd. Learn more about Art Explora and tune in for the awards here: https://artexplora.org/en/the-2020-edition-of-the-art-explora-academie-des-beaux-arts-european-award/

Arcade x Kielder: Connecting People To Nature and the Universe

We are very proud to announce that Arcade has been awarded two separate projects in partnership with Digital Catapult North East & Tees Valley, both centred around one of the largest and most impressive natural environments in the UK, Kielder Water & Forest Park.

Guardians of Kielder

The first project is with Kielder’s Development Trust, creating a new way for diverse audiences to connect with this incredible natural space. ‘Guardians of Kielder’ is a prototype app designed to invite people to engage with Kielder via immersive AR and VR technologies. Starting from a three-dimensional map of the 650km2 park that can be placed on a floor or table-top, users can explore Kielder and discover its rich history as well as its role as a diverse, living habitat for wildlife and human activity today.

Most importantly, users are invited to become Guardians. For a small donation, they can effectively adopt a parcel of Kielder land which they can then visit virtually from wherever they are in the world, and make it their own. The result is a meaningful sense of connection and belonging, and a new, rewarding relationship with this important natural environment.

Kielder Nights

The second project is with one of Kielder’s most illustrious residents, the Kielder Observatory. Northumberland National Dark Sky Park, as the area has been designated, is the largest Gold Tier Dark Sky Park area of protected night sky in Europe – and the observatory sits at the heart of this astonishing space.

Their objective is to explore ways to take the ‘Kielder Moment’ – the unique, awe-inspiring feeling of looking up at a pollution-free night sky full of billions of stars – out to more people than could ever physically visit in person. ‘Kielder Nights’ is an app that will allow audiences to place a Kielder Mini Observatory wherever they are, and then step inside for that inspirational view of a Kielder night sky. A Kielder astronomer will introduce them to some of the most fascinating celestial objects on show, and invite them to explore these galaxies and nebulas in immersive three-dimensional space.

Guardians of Kielder en Kielder Nights are both funded at prototype stage by the North East Social Tech Fund, run by Digital Catapult North East & Tees Valley. Both projects will be launched for testing later this year.

To find out more about Kielder Water & Forest Park, as well as the Development Trust and Kielder Observatory, click here.

Arcade x MUNCH: a Digital Catapult Collaboration

ARCADE, MUNCH AND DIGITAL CATAPULT ANNOUNCE INTERNATIONAL PROJECT

In the weeks prior to full lockdown, we were busy finalising the details of a secret and incredibly exciting project run by Digital Catapult, the UK’s leading advanced digital innovation centre. After several months of feverish (and entirely socially distanced) collaboration, we can now finally announce what we’ve been up to!

We are absolutely thrilled to be partnering with MUNCH, the Oslo-based museum that celebrates the life and works of Norway’s iconic artist, Edvard Munch.

Together we are developing an AR creativity platform for schools that brings Munch’s creative philosophies into the modern era, enabling users to place, edit and share their Munch-inspired works in locations of their choosing across the physical world.

The platform starts with pen and paper but then flips into AR, offering a contemporary, innovative version of the same artistic principles that Munch himself followed, designed to inspire creativity in schools across Norway and potentially beyond.

Arcade’s Alex Book said, “During our research for this incredible project we discovered that Arcade shares one of Edvard Munch’s core philosophies, of using creativity to connect people to place. Our mediums may differ, but that link was just one reason that we were so thrilled to partner with MUNCH and Digital Catapult to bring this idea to life.”

“Kids today are more technically savvy than ever,” added Gerd-Elise Mørland, MUNCH Director of Learning, “and we want to address this development by creating an experience that allows its young users to explore creative expression with methods familiar to their digital lives. We are so grateful for the opportunity to collaborate with both Digital Catapult and Arcade on this inspiring project, which is generously supported by Sparebankstiftelsen DNB, Norway.”

Jeremy Silver, Digital Catapult CEO, said, “This project addresses the challenges of how to bring a wider sense of Edvard Munch’s work and ideas directly to audiences and to do so outside of the traditional bounds of a museum space; that has become even more meaningful during the course of the project. We’re thrilled to be working with MUNCH and one of the UK’s leading creative mixed reality studios, Arcade, and we look forward to seeing the wider impact of this cutting-edge collaboration.”

The app is currently being user-tested with groups of students in Norway and development work will continue over the summer. MUNCH is opening a new museum in autumn 2020 with the app ready for download for pilot-groups around the same time.

Read the full press release from Digital Catapult hier.