Arcade to attend SXSW with UK Trade Mission

We are very excited to announce that Arcade will be returning to SXSW in 2023. Having debuted at the event in 2022 with our GPT3-driven interactive episodic series, Alone Together, we are heading back this year as part of the prestigious UK Trade Mission with the Department for Business and Trade.

As well as demo-ing some of our latest work, we will be part of the roundtable discussion, “How Creative Tech Deepens Place-Based Experience” on March 12 at UK House, the home for the best of British at SXSW.

Find out more about the Trade Mission and see what’s on at UK House hier.

You will also find the team at Niantic‘s SXSW HQ showcasing, amongst other things, our Lightship-driven game, Bazaar, designed to create new reasons for communities to engage with local bricks-and-mortar retail.

Bazaar was developed in partnership with Niantic, in response to their ‘Revitalising the High Street’ challenge as part of Digital Catapult’s recent Futurescope programme.

You can read more about Bazaar hier, but if you’re headed to Austin and want to see it in action (or possibly even collect some drops and claim a prize or two) then let us know!

The team will be in town from March 10-14, and hope to see as many of you there as we can at UK House, Niantic or just out and about at SXSW.

Livvy Hinkin and Jon Meggitt presenting Bazaar at Digital Catapult

TO ARRANGE A TIME TO MEET AND CHAT WITH THE TEAM, GET IN TOUCH

Bazaar demonstrator launched at Digital Catapult

The Arcade team was out in force at Digital Catapult last week, showcasing Bazaar at the culmination of Niantic’s wonderful Futurescope programme to over a hundred representatives from across the UK tech and innovation sectors.

Having been selected to partner with Niantic on the ‘Revitalising the High Street’ challenge, we had spent the past few months furiously innovating, putting the new Lightship ARDK to work in the creation of a new type of experience designed to give shoppers a new reason to return to local bricks-and-mortar retail environments.

The result was a prototype that we were very proud to show off to the assembled audience. The film below was played on stage, in which Arcade Co-Founders Jon Meggitt and Alex Book introduced the Bazaar concept and explained its potential impact.

Jon was joined on stage by Client Services Director Livvy Hinkin, who introduced Bazaar’s imagined storyworld in which there is more to High Streets than meets the eye.

In our game, they are special, important places, connected by an ancient magical network. But the magic has started to seep out into the world, and it is up to us to find and return the ‘drops’ to the shops that need their power. Find enough, and reunite them with the shops they came from, and the owners will show their gratitude in the form of free goods, discounts and other rewards.

Livvy Hinkin and Jon Meggitt take the stage at Digital Catapult

POSITIVE EARLY SIGNS

As part of the demonstrator we ran a test week, in which we set up controlled Bazaar testbeds across three high streets, including the recruitment of ten testers and three real world ‘drop shops’ in each location, tasked with putting Bazaar through its paces.

Livvy also took the audiences through the headlines from our research. The feedback was very encouraging, with hundreds of drops collected including the limited edition ‘timed’ drops that had testers racing to get there first. Interest in the full version, should it be developed and launched, was universal. But the most important metric was undoubtedly the impact it could have on people’s propensity to increase engagement with their local high streets, with 91% of testers reporting that they would be more likely to visit as a result of Bazaar.

You can read more about Bazaar in Digital Catapult’s comprehensive post hier.

A FABULOUS EXPERIENCE

But whatever the future holds for Bazaar, our involvement in the Niantic Futurescope programme was one of the most valuable and rewarding experiences we have had to date.

The chance to partner with Niantic, the shining light at the forefront of the ‘real world metaverse’ (to use the phrase they coined), was everything we hoped it would be and we cannot thank them enough for their support, encouragement and enthusiasm at every step of the journey.

One of our biggest learnings is that Niantic, through the Lightship platform, is set to drive the mass scale integration of AR into our everyday lives. We at Arcade are committed to being a part of that journey, and we cannot wait to where it takes us.

TO FIND OUT MORE ABOUT BAZAAR, GET IN TOUCH

Arcade launches Zog trail with Magic Light Pictures and Forestry England

Introducing Zog: A Forest Adventure!

We are delighted to announce the launch of our latest immersive experience, Zog: A Forest Adventure, created with Magic Light Pictures for Forestry England.

Using the very latest augmented reality technology, the free app brings to life lovable dragon Zog and some of his friends from the much-loved Zog film, based on the picture book by Julia Donaldson and Axel Scheffler, as children and their families follow new interactive trails at 26 Forestry England sites across the country.

Launching on 30 January, the self-led trails encourage children to get exploring and learn more about forests and the trees, plants and wildlife they contain. Featuring lots of bonus activities, the Zog: A Forest Adventure app gives users the chance to interact with the 3D characters from the film as they discover how they can care for the forest and how the forests can care for them in return.

Inspired by the beloved books by Julia Donaldson and Axel Scheffler, Zog: A Forest Adventure invites children to join the dragon, Zog, and his friends on a thrilling journey through the forest. After downloading the app, kids can follow a trail and complete a series of exciting challenges that are brought to life through the magic of AR.

We are proud to have partnered with Magic Light Pictures, the creators behind the successful Gruffalo Spotter apps, to bring this experience to life. Zog: A Forest Adventure is the perfect way to get out into the great outdoors and we can’t wait for families to explore the forests and discover the world of Zog and his friends.

Alex Sanson, Senior Brand Manager at Magic Light said: “Forestry England sites offer the perfect classroom for budding little dragons. The new Zog trails offer a great opportunity to young explorers to learn about all the wonderful ways our forests can look after us and how we can look after them. The AR app adds a fun extra element so that children can explore the character, the story and the forest in a new way.”

Venture into the forest to meet Zog and his friends!

Jon Meggitt, CEO at Arcade said: “Several of us at Arcade have young children and know first-hand just how much Zog means to them. Bringing him and his friends to life in magical AR, and giving families even more reasons to get out into forests across the country, has been one of the most exciting and rewarding projects we have worked on. We’re very proud of the result and can’t wait to see all the little dragons earning their golden stars just like Zog!”

The Zog app adds an exciting extra dimension to the hugely popular Zog family forest trails, and follows the runaway success of Magic Light’s BAFTA-nominated Gruffalo Spotter apps, originally launched with Forestry England in 2017.

The Zog: A Forest Adventure app is available from from 30 January 2023. For more details and to download the app for free on iOS or Android please visit https://www.forestryengland.uk/zog.

Alone Together to demo at Belfast XR Festival

Alone Together has been selected as one of ten stories and experiences to display at the inaugural Belfast XR Festival on Wednesday 9th November.

We are thrilled to be joining some of the world’s leading immersive talents as we present the results of one of our most exciting, creative and innovative partnerships to date with the incomparable Dustin HarveyKoumbie en Taylor Olson.

Alone Together is an experiment in episodic immersive drama. It uses advanced AI, voice recognition and cutting edge hologram production to depict a near future in which audiences are cast as a rented family member, procured to help their hosts deal with the challenges of everyday life including guilt, anxiety and loss.

Try it yourself at Belfast XR Festival, or get in touch with the team to find out more.

Belfast XR Festival is part of the Belfast Film Festival which runs from 3 to 12 November 2022.

Tickets available hier.

Arcade selected to build experience for the real-world metaverse with Niantic

The Arcade team is over the moon to announce that we are one of three immersive studios selected to build new experiences for the real-world metaverse by Niantic en Digital Catapult.

Having been shortlisted several months ago, we poured all of our creative and technical know-how into a concept we were incredibly proud of, and pitched to the Niantic and Digital Catapult teams at the end of August.

It was an anxious wait, as the prize was an incredible opportunity to partner with Niantic, the world’s leading voice in the consumer-facing augmented reality space, and use their new Lightship platform to push the boundaries of mobile immersive experience. The news came through a few weeks ago but we are finally able to reveal to the world that we won, and we couldn’t be happier!

We are in excellent company alongside No Ghost en Mobile Pie, each studio taking on a different challenge. No Ghost will be working with Studio Wayne McGregor to build a demonstrator that empowers self-expression through movement. Mobile Pie will be extending Cartoon Network’s highly successful mobile game ToonCup into the real world. And we will be working directly with Niantic to develop a digital experience designed to bring people back to the high street.

The prize was a chance to partner with Niantic, creators of Pokemon GO

BAZAAR

Our concept’s working title is Bazaar. It is a digital game with real world rewards, centred around the UK’s thousands of high streets, with a goal of motivating millennial and Gen-Z audiences to re-engage with bricks-and-mortar retail environments.

Bazaar imagines a world in which there is more to High Streets than meets the eye. They are special, important places, connected by an ancient magical network. But the magic has started to seep out into the world, and it is up to us to find and return the ‘drops’ to the shops that need their power. Find enough, and reunite them with the shops they came from, and the owners will show their gratitude in the form of free goods, discounts and other rewards.

High Streets are connected by an ancient magical network - will you find and return the drops that have seeped out into the world?

The first step for all three studios commissioned by this Digital Catapult accelerator is to produce a ‘demonstrator’ – a non-public app that allows test audiences to experience the core gameplay elements of our respective concepts. These will land in early 2023 and could, if everything goes well, pave the way for further phases of development.

But whatever awaits for Bazaar, the next few months ought to be pretty special. Watch this space – and your local high street – for more news soon!

Read the full press release hier, and get in touch with the team if you want to learn more about the real-world metaverse.

The Hundred Cricket Attax Cards Brought To Life In AR

Many of us remember fondly the thrill of opening a new pack of stickers or cards, seeing which sporting heroes we had picked up this time. Got. Got. Need! Ooh, a shiny!

But how awesome would it have been for those players to leap up out of the cards and show off their skills right in front of us? Well, now they can!

A NEW KIND OF COLLECTIBLE

The world of collectible cards took leap into the future with the release of this year’s Topps Cricket Attax, a set of cards featuring all the superstars from The Hundred, cricket’s newest and most exciting competition.

Not only could fans build up their collection of players from all the teams, they could also see many of them leap up out of the cards and show off their signature skills in magical WebAR!

By simply scanning the QR code on the back of the limited edition cards, fans could open a special web page using just their mobile browser, and point their device at the card to unlock the player as a 3D avatar.

Enjoy watching the player show what makes them so special, pause or slow down the motions to get a unrivalled view of their techniques, and take a photo or video to keep and share.

MEET THE PLAYERS

Topps Cricket Attax AR was built on WebAR platform 8th Wall to complement ‘Meet The Players’, the ground-breaking AR experience that lets fans get even closer to the avatars via the Sky Sports and The Hundred apps.

Users can enjoy a whole variety of skills and even step through portals to visit the players’ home grounds! Learn more about Meet the Players, including the motion capture and avatar creation process hier.

TO FIND OUT MORE ABOUT WEB AR, GET IN TOUCH

Arcade Shortlisted for Niantic Lightship AR Accelerator

Niantic Lightship

Arcade is very pleased to announce that we have been shortlisted as one of eight immersive studios invited to develop and pitch game-changing immersive experiences, in the hope of being offered a place on the Augmented Reality Accelerator run by Digital Catapult and powered by Niantic Lightship.

An open call by Digital Catapult and Niantic Labs – creator of some of the most famous AR experiences in the world, including Pokémon GO – was announced earlier this year, inviting creators from across the immersive sector in the UK to develop new ways of demonstrating Niantic’s vision of the ‘real world metaverse’, using the cutting edge features of their new platform, Lightship.

Of the three challenges on offer, we chose to apply for ‘Retail and the Future of the High Street’, a fascinating and complex opportunity to drive real change for one of the sectors that needs it the most.

A challenging six weeks lie ahead, in which we will hone and polish – and potentially tear apart – our concept before pitching to a panel from Digital Catapult and Niantic in late August. The prize on offer is the funding for a demonstrator experience, and the chance to collaborate with some of the leading players in the global AR landscape.

Wish us luck!

Concept art for Niantic Lightship

Meet Arcade at CogX 2022

Arcade is pleased to announce that we have been invited to take part in CogX 2022, with co-founder and CSO Alex Book participating in a panel discussion led by Digital Catapult on Wednesday 15th June at 9am in Kings Cross.

Having been named as ‘Ones to Watch’ by CogX in 2019 and 2020, it is an honour to be joining the festival – and London Tech Week in general – as a contributor in 2022.

Alex will be on a panel chaired by Jeremy Silver, CEO at Digital Catapult, alongside Suhair Khan, Chair, Studio Wayne McGregor, and Ben Timmons, Director of Business Development at Qualcomm Europe.

If you would like to attend, CogX have kindly offered complimentary passes to Arcade’s network. Simply visit the booking page hier and enter promo code COGX2022SPEAKER1.

Alex Book Presenting at Createch
Alex Book presenting at CogX in 2019

Second Keeper Adventure Launches at NPL

Keeper of Measurements AR app

The Keeper of Measurements: Metric Mayhem has launched today at the National Physical Laboratory as part of their World Metrology Day celebrations.

Visitors to the NPL’s open day will be able to explore the astonishing science that is carried out across its labs in Teddington, and embark on an adventure to help the Keeper of Measurements rescue the SI Bots that have been captured by the dastardly Croakers.

THE KEEPER STORYWORLD

The World of the Keepers is a liminal space that exists alongside our own. Overlaid, intertwined but rarely seen by human eyes. Home to the mysterious guardians of our world’s most important cultural collections and sources of knowledge.

The National Physical Laboratory’s Keeper of Measurements is one such guardian. With absolute mastery of the SI, the seven major units that measure mass, length, time, current, temperature, substance and luminosity, the Keeper of Measurements is unrivalled in this realm.

But the Keepers are not alone in their power. The shadowy legion of Croakers are intent on creating chaos and discord, disrupting the equilibrium that the Keepers work so hard to preserve.

The Keeper of Measurements is beyond even the Croakers’ abilities, but the SI-Bots, each created to serve the Keeper of Measurements, are not so strong. The Croakers saw their chance and took it, abducting the seven Si-Bots and imprisoning them around the National Physical Laboratory!

Weakened by the loss of the SI-Bots, the Keeper of Measurements needs your help to restore their power by finding the Bots and thwarting the dastardly Croakers.

Join the Keeper of Measurements on a magical quest at the National Physical Laboratory. Have you got what it takes to rescue the SI-Bots from the shadowy Croakers and save World Metrology Day?

The Keeper of Measurements is the second Keepers adventure, following The Keeper of Paintings and the Palette of Perception which launched at The National Gallery earlier this year.

More Keepers stories are planned with other cultural institutions. If you’re interested in creating your own Keeper experience, please kom in contact.

TO FIND OUT MORE ABOUT THE KEEPER OF MEASUREMENTS OR TO TALK TO THE TEAM, GET IN TOUCH

Keeper of Paintings Nominated for an Auggie

Auggir Awards logo (AR Awards)

Just a couple of weeks after its launch at The National Gallery in London, The Keeper of Paintings and the Palette of Perception has received its first award nomination. The immersive game created for, and in collaboration with, 7-11 year olds and their families is up for ‘Best in Location-Based Entertainment’ at the prestigious Auggies, run by AWE.

Voting is open to the public until May 5th, and you can register here to vote for The Keeper of Paintings and any of the other incredible immersive experiences across 15 categories.

Find out more about The Keeper of Paintings hier, and book your ticket to play the game for free at The National Gallery hier!

Children and Augmented Reality Characters in the National Gallery

Get in touch to find out more