MunchMunch, the fun, innovative creativity tool that celebrates the artistic philosophies of Edvard Munch, was developed by Arcade in partnership with MUNCH and Digital Catapult.
FAST MOVING AR
For marketers, AR literally represents a new dimension in consumer engagement and brand storytelling. The main effect of being able to communicate in three dimensions, rather than the two offered by the screens we are surrounded by today, is that it brings audiences closer to the stories being told. They can become physically and emotionally immersed in the narratives, and perhaps even become a part of the story themselves.
The lesson marketers are learning is to treat AR as a creative tool like any other: be strategic and focus on the experience, not the technology. First decide what you are trying to achieve, and only then see how – and whether – AR can help you achieve it.
TO LEARN MORE ABOUT AR AND WHAT IT CAN DO FOR MARKETING, READ ON BELOW OR GET IN TOUCH
If users can access the same digital content on the internet, then there is little point in offering it in AR. Users should be rewarded for their engagement with an experience that can only be fully appreciated in AR.Example: The Glenlivet Code
Consumption of typical digital content is passive; we watch, listen or read. AR is at its most impactful when it is interactive, turning users from audiences into participants and giving them an active role to play in the experience.Example: Yorkshire Tree
Viewing 3D digital content is often exciting because it is new, but novelty alone is not enough to sustain an experience. Effective AR feels ‘real’ even though we know it’s not, and this is best achieved by blurring the lines between the physical world and the digital experience, to the point of true seamlessness.Example: Music Walk of Fame
We keep the audience’s critical gaze in mind at all times. The question “would anybody actually do this?” is a simple but effective challenge that helps ensure the experience is worthwhile. Valuable AR educates, entertains, challenges and rewards users, and to be truly effective it almost always needs to be fun.Example: Burn That Ad
HOW DO I GET STARTED?
Every successful immersive technology project starts with a clear challenge. Whether yours is amplifying brand purpose, driving path to purchase, elevating OOH engagement, fostering loyalty, leveraging packaging as a storytelling medium, supporting a cause, enhancing the visitor experience to an event or installation or anything else, do what marketers do best: start with a precise, clear brief, and stay focused on your strategic goals at every step of the way.
So – what’s your challenge?
Hire alert!! Zach Thompson-Howley joins Arcade full-time as a 3D Designer after an internship in which he wowed us with his incredible
MunchMunch, the innovative creativity platform for school children, has been shortlisted as one of 30 potential winners of the hugely prestigious Art