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Education & Training

Technology for Learning

From schools and universities to training facilities and specialist visitor attractions, technology is having a significant impact on the way we teach and learn. The digital tools available to educators of all kinds are changing what’s possible in terms of audience engagement, and immersive technologies in particular offer a multitude of opportunities, from radically deeper immersion into a subject matter to huge cost savings in employee training programmes.

TO LEARN MORE ABOUT AR in education & Training, READ ON OR GET IN TOUCH

WHO IS IT FOR?

There are few areas of education and training that can’t benefit from immersive technology – but the key is to ensure it is being used to add value, and not for its own sake. We have worked with schoolchildren in classrooms, families in educational visitor attractions and employees in corporate environments, and although all audiences love the AR tech, the experience had to be worthwhile as an educational tool.

Here are a few examples:

SEA LIFE Junior Ranger App Screenshot Showing Dart Frog

ROXY THE RANGER // FAMILY LEARNING

We created Roxy the Ranger to engage families at London's SEA LIFE aquarium. Kids would often ask their parents difficult questions about the sea creatures, or race off without taking time to learn about them. Roxy was designed to offer a new, digital way for them to engage with the subject matter, and took the pressure off parents to provide the answers. Best of all, Roxy empowered the kids to take control, quizzing their parents on all the things they had learned, and ultimately awarding them their very own Junior Ranger certificate.

Read more about Roxy the Ranger here.

CAMDEN SPARK // CLASSROOM CREATIVITY

The Museum of Imagination is a mixed physical and AR experience created by Year 4 pupils at a Camden school, who were inspired to create this fictional museum and the monsters who live inside it. Published as a printed booklet that is available in libraries across Camden, the museum can be brought to life in AR via the free Camden People’s Museum app, revealing the monsters from their hiding places along with their names and stories that were so beautifully crafted by the schoolchildren.

How do I get started?

If you are an educator and want to explore how immersive technologies can help engage your audiences, give us a call!

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